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Heroes of the Storm Hero Database. Heroes from many of the Blizzard franchises can be found in Heroes of the Storm. Find your favourite Hero! Heroes of the Storm Heroes 5 comments Apr 02, 2020 at 09:35 by Stan Heroic Deals: April 1st Although there's no rotation this week because all Heroes remain free to play, Blizzard still updated their sales with a new set of Heroes that you can buy at a reduced gem price.
TRAITKinetic BarrierWarfield gains 25 Armor against damage from all sources outside Kinetic Barrier and his Basic Attacks slow enemies outside Kinetic Barrier by 20% for 1 second.Range: 4.5All Tanks currently in the Nexus want to be right on the front lines, and the proliferation of more CC makes being a Melee Assassin harder and harder, so I decided that I wanted to make a Tank that had to remain at range to do his job (which would also naturally allow him to enable melee damage dealers). Arena football road to glory xbox 360. That meant I needed to identify what tasks good Tanks excel at (soaking damage for their team, disrupting enemy movement and positioning, peeling for vulnerable allies, and body blocking) and figure out how to do those tasks at range. It also meant that I had to figure out a way to reward Warfield’s enemies for getting close to him. Having a lower Health pool but reducing damage that occurs beyond a minimum range made a lot of sense as a way to incentivize staying at range, and it allows for some neat synergy with his Q ability.
The slow on his Basic Attacks is another small thing to encourage and enable ranged play. This also allows for a little taste of double dipping Armor for those who miss the Armor-stacking days (see the description for Warfield’s Q ability for more details). Q ABILITYEndurance RerouterShield target allied Hero for 690 (+4% per level) for 4 seconds. The first Stun or Root inflicted on the Shielded ally is transferred to Warfield instead. Upon breaking or expiration, all damage absorbed is dealt to Warfield. This damage does not interrupt Vitality Accelerator.Mana: 40Cooldown: 11 secondsCharges: 2Range: 10After a lot of thought, this is what I settled on to serve as Warfield’s main tool for soaking damage and peeling for allies.
Redirecting damage from allies to Warfield is exactly what he’d want to do, and it encourages him to keep his allies at range, as well (as the damage he takes from Endurance Rerouter is reduced by Kinetic Barrier’s Armor, as long as they’re outside of it), which also is easier if your allies are melee attackers. Transferring Stuns and Roots from the ally to Warfield is another way that lets him indirectly peel, letting his more fragile teammates get away while he takes the hit.Spell damage increases the size of the Shield granted by Endurance Rerouter. While this naturally increases the amount of damage Warfield can take (simply by absorbing more damage), the damage itself is not affected by Spell Power. For example, if Warfield has 25% Spell Power at level one, Endurance Rerouter Shield would absorb 863 damage (690. 125%). If the Shielded ally then took 1000 damage, the Shield would break, dealing 863 damage to Warfield, and 137 damage to the ally. Of course, if the ally is outside Kinetic Barrier, Warfield would only take 647 damage (863.
75%).As mentioned in the Trait description, this allows for Armor double dipping: putting Armor on an Ally while they are Shielded by Endurance Rerouter means they take reduced damage, which gets reduced again by Kinetic Barrier as long as Warfield is at range. Just a bit of a minor throwback to the old days;D. W ABILITYRocket SalvoFire rockets at a targeted location toward a targeted direction, dealing 62 (+4% per level) damage and knocking enemies in the targeted direction. If targeted inside Kinetic Barrier, Rocket Salvo strikes after 0.5 seconds. If targeted outside Kinetic Barrier, Rocket Salvo strikes after 1.25 seconds and also leaves a small wall that enemies cannot pass for 1.25 seconds.Mana: 25Cooldown: 9 secondsCharges: 2Range: 12Area: 2.5 radius circleRocket Salvo is how Warfield fulfills the other tasks of a Tank (disrupting enemy movement and positioning, and body blocking) while staying at range. Rocket Salvo allows him to bounce his enemies around, and the walls they leave behind allow him to “body block” without using his own body. The fact that the walls only appear outside of his Kinetic Barrier means he needs to stay at range to use Rocket Salvo to its full effect.Rocket Salvo would be targeted much like Telekinesis - the initial click indicates the impact area of the ability, and a subsequent drag and click indicates the direction of the knockback.
All enemies are knocked back in the same direction, regardless of where they are in the impact area. E ABILITYVitality AcceleratorChannel to regenerate 10% of Warfield’s max Health per second.
Moving while channeling or taking damage from sources other than Endurance Rerouter will interrupt this effect.Mana: 50 per secondCooldown: 22 secondsRange: 8Given that a Warfield that is doing a good job will be taking a lot of damage, he needed a way to get that health back. A Zul’jin-style channeled regeneration with no duration limit but an exceedingly high mana cost made the most sense to me - it means that skilled Warfields need to mind their Mana to keep themselves alive, and it again incentivizes staying at range (because channeling in the middle of the enemy team is a good way to get immediately interrupted).
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FIRST HEROIC ABILITYMegaton LariatCharge through target enemy Hero, dealing 248 (+4% per level) damage and stunning the target for 2 seconds.Mana: 45Cooldown: 16 secondsRange: 2.5For Warfield’s first ultimate, I wanted something that would: (a) give Warfield a way to deal with enemies that close in on him, and (b) give an option for damage-focused Warfields. This ability fulfills both those requirements nicely.
To use weapons, the player must first select the agents desired, press either Space Bar or click on the icon over the agent's portrait to ready the weapon, and finally select a target. Any valid target will have a red crosshair appear over it while the cursor is hovering over or it while any agent with a weapon out is selected. ![Satellite Satellite](/uploads/1/2/5/7/125732473/204157374.jpg)
![Satellite Satellite](/uploads/1/2/5/7/125732473/204157374.jpg)
Also (not that I want to seem like too much of a weeb) Warfield reminds me a lot of Raikage from Naruto, whose signature move is a lariat, so it really felt right. SECOND HEROIC ABILITYHostility RestrictorEmit a pulse outside Kinetic Barrier that deals 30 (+4% per level) damage. Enemy Heroes damaged by Hostility Restrictor deal 20% less damage for 2.5 seconds, stacking up to 40%.
Hostility Restrictor repeats every 2 seconds as long as it hits an enemy Hero. After pulsing 3 times, subsequent pulses also affect enemies inside Kinetic Barrier.Mana: 80Cooldown: 75 secondsRange: 6.3I went through several different ideas before I landed on this as Warfield’s more defense-oriented Heroic. I wanted something that incorporated Kinetic Barrier and didn’t want to mess with ally or enemy Armor (leaning too much on Armor for one character) or Movement Speed (too much like Thrall’s Earthquake) or Invulnerable/Protected (too much like Tyrael’s Sanctification or Anduin’s Holy Word: Salvation) or creating walls (too much like Leoric’s Entomb or Maiev’s Warden’s Cage; though I do give Warfield a Storm talent like that but that’s neither here nor there). So this is what I came up with.
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